


You can slack on mana relic a bit if you want and only use "leftover" resources to level it after magic damage, darkmage and attack relics are 1/2 gold find relic level. With the above team, your "damage" relics will be Magic Damage, Darkmage, Attack and Mana relics. Eventually when you do get shifters you can replace the knight with a shifter using a knight stone and thief stone (or any other stone you want). Your best bet is to clear levels as fast as possible until the point where you can't kill an entire level before they attack and then to stop your run either manually or by getting wiped out.Ĥ Dark Mages and 1 Knight should be one of the best teams for quickly clearing levels. Then I do more runs and level my "damage" relics up to half of my Gold Find relic's level. My rule of thumb is to level Gold Find relic first using a full run worth of resources. More gold means more essence / caps means more total relic levels means more damage means making it further into LoD. For more help on the game, you can check out our detailed Soda Dungeons 2 wiki guides.I recommend prioritizing your gold find relic ahead of all others. That’s all we’ve got in our Soda Dungeon 2 relics guide. Relic of Secret Character: +2 ATK, HP, MP.The following is a complete list of all class-specific relics and their benefits: In order to unlock these class-specific relics, you need to reach level 50 character mastery. Now that we’re done with general relics, let’s talk about some class-specific relics in Soda Dungeon 2. The last general relic in our list provides a +0.2% reflection per relic for all of your party members. Pretty good for people who want to level their characters up fast.Īll of your party members receive +0.1% ore find per relic level.Īll of your party members receive +0.25% status ailment resistance per relic level. It provides a +0.1% boost to character mastery XP for all your party members per relic level. You get a +0.2% chance of coming across dungeon keys per relic level. Each one of your party members receive +1 HP regeneration per relic level.
